![]() The game has different game modes, these class mods could be added to a Options game mode using Modern rules, so it doesn’t change the core game in the other modes.įurther enhancement on the classes above. Maybe the Hunter should get a perception skill, but it only works outdoors.Īs I think of more practical possibilities, I’ll post those in this topic. I’m not a fan of the Hunter class seeing it as gimmicky, but some people might like a Hunter/Monk hybrid like what I’ve done with the Warrior above. The other possibility could be a Bard/Rogue hybrid that is the jack of all trades. It would probably be more preferable to see a Warrior/Bard hybrid with half the songs, song duration, bard skill points, & half the Warrior multiple attacks. The Bard is also technically a hybrid, it seems unfair that a Bard gets a singing sword super weapon, where the Warrior gets nothing comparable. The Paladin is technically a Warrior hybrid already, so shouldn’t get diluted with anything else. ![]() Weapons, Armor, usable items start with Monk equipment as the base, the add a good selection of Warrior weapons & add a one step improvement over the Monk’s Armor selection. Half progression in fist damage chart, monk AC, & half points for chain attacks. Gains an extra attack every other level starting at 3rd level. Primary stats: ST, DX, CN (Maybe lower the maximums due to extra stat 22 instead of 25) Thaco improve every 2/3 (no improvement every 3rd lv starting at 2nd lv) Weapons, Armor, usable items start with Rogue equipment as a base, then add a good selection of warrior weapons & add 1 step improvement over the Rogue’s Armor selection. Half the % points for Rogue skills at Lv1 and every new level. Primary stats: ST, CN, DX (Maybe lower the Maximums due to the extra stat 22 instead of 25) Gains an extra attack every 4 levels starting at 5th level. After reading many posts on this forum and playing the game for a while I though of these hybrid classes for adding a half role to a party instead of making sacrifices.
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